Summary Info for assault5.max (at Frame 0)
3d Model by Mark Blosser (bond1)

Two versions-I recommend the 512 version if your video card can handle it, just remember to rename it to "assault"


Objects:
  				Cast	Receive	Motion			Generate	Receive	Generate	Receive	
  Name	Type	Verts	Faces	Shadows	Shadows	Blur	Hidden	Frozen	Caustics	Caustics	GlobIllum	GlobIllum	Material (Type)
  ------------------------	------------	------------	------------	------------	------------	------------	------------	------------	------------	------------	------------	------------	------------------------
  01-assault-marquee	Editable	4	2	Yes	Yes	No	No	No	No	Yes	Yes	Yes	01-assault-marqueemat (Standard)
  02-assault-monitor	Editable	25	32	Yes	Yes	No	No	No	No	Yes	Yes	Yes	02-assault-monitormat (Standard)
  assault-cabinet	Editable	163	242	Yes	Yes	No	No	No	No	Yes	Yes	Yes	assault-cabinetmat (Standard)
  assault-controls	Editable	220	432	Yes	Yes	No	No	No	No	Yes	Yes	Yes	assault-controlsmat (Standard)


Helpers:
  		
  Name	Type	Hidden	Frozen
  ------------------------	------------	------------	------------
  assault	Dummy	No	No


Scene Totals:
  Objects: 4
  Shapes: 0
  Cameras: 0
  Lights: 0
  Helpers: 1
  Space Warps: 0
  Total: 5

Mesh Totals:

  Verts: 412
  Faces: 708
Materials:

  01-assault-marqueemat  ( Standard )
         E:\Assault\assault-sshot.png

  02-assault-monitormat  ( Standard )
         E:\Assault\assaultmonitor.png

  assault-cabinetmat  ( Standard )
         E:\Assault\assault-cab.png

  assault-controlsmat  ( Standard )
         E:\Assault\assaultcontrols.png


Other Maps:
E:\Assault\assault-sshot.png
E:\Assault\assaultmonitor.png

